AI Insights · Timothy · October 2022
Top 5 Anime Games on Android in Czech Republic Q3 2022
Discover the performance of the top 5 anime games on Android in the Czech Republic during Q3 2022, including trends in downloads, revenue, and active users.
The third quarter of 2022 saw interesting trends among the top 5 anime games on the Android platform in the Czech Republic. These insights, sourced from Sensor Tower, highlight the weekly downloads, revenue, and active user metrics for these popular titles.
The Seven Deadly Sins experienced fluctuations in its weekly revenue, peaking at approximately $2.9K in early August before declining to around $168 by the end of September. Weekly downloads showed a slight increase mid-quarter, reaching 194 in the week of September 12, while weekly active users rose from 1.1K in late June to a peak of 1.5K in mid-September.
DRAGON BALL Z DOKKAN BATTLE saw significant variations in its weekly revenue, with a high of $1.7K in mid-July and a low of $31 in mid-August. Weekly downloads were relatively stable, with minor peaks at 118 in the week of August 22. The game’s weekly active users steadily increased from 305 in late June to 518 by mid-September.
One-Punch Man:Road to Hero 2.0 showed a notable spike in weekly revenue, reaching $1.1K in early August, but then tapered off to just $4 by the end of September. Weekly downloads fluctuated, peaking at 98 in mid-July, while weekly active users saw a gradual decline from 328 in late June to 297 by the end of September.
Bleach:Brave Souls Anime Games had a consistent performance in weekly revenue, with a high of $952 in early August and a low of $30 in mid-July. Weekly downloads were sparse, with the highest at 118 in late July. The game’s weekly active users increased from 132 in late June to 403 by mid-August, before dropping to 254 by the end of September.
NARUTO X BORUTO NINJA VOLTAGE maintained a relatively steady weekly revenue, peaking at $600 in late August. Weekly downloads were consistent, with minor fluctuations, peaking at 345 in early July. The game’s weekly active users remained stable, starting at 1.3K in late June and ending the quarter at 1.1K.
For more detailed insights and data on these games, visit Sensor Tower.